I think this is a really cool start, and I'd love to see what you do with it. There is definitely room for some fleshing out, both in description (what does Croix look like?) and opportunities to learn more about this situation before the final decision is made. Why did the family keep her bound? What kind of 'services' is she providing? The narrative seems to imply that the protagonist knows more about this situation than is actually relayed to the player (for example, have they been raised to believe that Croix is a dangerous threat if released?). It also implies that they talked to their uncle even if they didn't.
Fleshing out the story here might not change the moral calculus of the player's final decisions, but it would help give those decisions more impact. And it would help flesh out a really interesting concept! I'd love to see it developed more.
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I think this is a really cool start, and I'd love to see what you do with it. There is definitely room for some fleshing out, both in description (what does Croix look like?) and opportunities to learn more about this situation before the final decision is made. Why did the family keep her bound? What kind of 'services' is she providing? The narrative seems to imply that the protagonist knows more about this situation than is actually relayed to the player (for example, have they been raised to believe that Croix is a dangerous threat if released?). It also implies that they talked to their uncle even if they didn't.
Fleshing out the story here might not change the moral calculus of the player's final decisions, but it would help give those decisions more impact. And it would help flesh out a really interesting concept! I'd love to see it developed more.